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	<title>Jonners&#039; Canterbury Tales &#187; DS</title>
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	<description>A journey through marriage, publishing, motorracing and gaming... The adventures of Lofty and Stumpy</description>
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		<title>Best of the Decade &#8211; Games</title>
		<link>http://jonners.org/b/1100</link>
		<comments>http://jonners.org/b/1100#comments</comments>
		<pubDate>Thu, 31 Dec 2009 09:48:16 +0000</pubDate>
		<dc:creator>jonners99</dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Daily Diary]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://jonners.org/?p=1100</guid>
		<description><![CDATA[This has been a decade when gaming technology has come on leaps and bounds. While the 1990&#8242;s were the decade of the third dimension the 2000&#8242;s have been about innovative control and high definition. That being said, a lot of the best games I have played came out towards the beginning of the decade. This [...]]]></description>
			<content:encoded><![CDATA[<p>This has been a decade when gaming technology has come on leaps and bounds. While the 1990&#8242;s were the decade of the third dimension the 2000&#8242;s have been about innovative control and high definition. That being said, a lot of the best games I have played came out towards the beginning of the decade. This list is largely comprising the games into which I have sunk and will continue to sink a large amount of my time due to their excellence in either single or multiplayer.</p>
<p>Top Ten games of the 2000&#8242;s:<br />
<strong>10. Burnout 2 &#8211; Gamecube &#8211; 2003</strong><br />
The original burnout was a hard game especially in multiplayer as the amount of traffic and the lack of boosts made it tricky to finish a race before running out of time (especially when playing with your feet). Burnout 2 addressed this and made it more casual friendly by making it near impossible to fail the checkpoints while incorporating tracks that work brilliantly and are more varied. The multiplayer is mainly what gets this game here, I have spent days playing this game in multiplayer. While the single player mode gets a little dull in an hour or so with a lot of repetition there is much to be done with a friend round. The strong crash junctions provide something for casual gamers (like my wife) to enjoy the game and this is the only game to which I can add that a blind friend of mine managed to beat me&#8230; nuff said.</p>
<p><strong>9. Advance Wars &#8211; DS &#8211; 2005</strong><br />
Turn based strategy you can take with you. This is my favourite war sim. I still enjoy this series of games from its official start on the game boy advance to the latest Days of Ruin reboot. It is addictive and has made many train journeys seem to take no time at all. If they keep making these I will keep buying. The premise being its a little like rock paper scissors with certain units effective against one thing but useless against something else (helicopters vs AA guns anyone). The level design is varied and the story throws up super weapons to make life harder. The perfect travel companion.</p>
<p><strong>8. Timesplitters 2 &#8211; Gamecube &#8211; 2002</strong><br />
Of all the games with which I have spent time, this is the one that has sucked the most of it. Timesplitters 2 is bar none the best first person shooter I have ever played with its bizarre story mode, humour, many many challenges and create your own level mode. The multiplayer is also very strong with four players running around blowing merry hell out of eachother. College lunchbreaks would not be the same without timesplitters and I will be still playing at the end of the next decade.</p>
<p><strong>7. Dirt 2 &#8211; XBox 360 &#8211; 2009</strong><br />
While not perfect this game has a lot of variety in its racing, beautiful graphics, spot on controls and a good damage system. It is therefore the best racing game I have played. It is unfortunate that I had to say racing there as the rallying side is a little underwhelming. Lots of fun to be had here though with a rush coming from knowing you are so close to losing everything around the next bend as you fly towards a wall. Exhilarating and good fun at 2am the day after Thanksgiving&#8230;</p>
<p><strong>6. Professor Layton &#8211; DS &#8211; 2008</strong><br />
Professor Layton was a little slow in finding its way to the UK (it came out in the US in 2007) but it did very well for itself last christmas selling out across the country. The mix between brainteasers and a strong story was what caused it to sell so well. With more games Layton coming there will be much more for the public to sink their teeth into. Whats more its a game my wife finishes before I do and anything that encourages her to play games is fine by me.</p>
<p><strong>5. Boom Blox &#8211; Wii &#8211; 2008</strong><br />
Another game my wife finishes before I do is Boom Blox which is from Steven Spielberg apparently. To my recollection there has been no better party game. I have never had anyone say that they have not enjoyed this game. Its unique style, perfect use of the wii remote (this really could not be on another console) and physics engine that never gets it wrong place this game in here.</p>
<p><img src="http://blogs.guardian.co.uk/games/boom_blox_western2_2_tif_jpgcopy.jpg" alt="" width="500" /></p>
<p><strong>4. GTA San Andreas &#8211; PS2 &#8211; 2004</strong><br />
It might be odd that this is the version of Grand Theft Auto that finds its way into this list after GTA 4 stole the headlines last year but GTA 4 just isn&#8217;t fun for me. The PS2 games had a slightly arcadey feel to them especially in their driving mechanic and this is unfortunately missing in the newer game. The story is fun and the game world is more varied than the cityscape of games past. The variety of things you can do in this open world are limited largely by your imagination. The fun to be had in driving a sports car to the top of the games mountain and flying it off the ramp to be found there at high speed is not to be underestimated. This is also the game where the controls were tightest and the missions the least frustrating.</p>
<p><img src="http://ps2media.ign.com/ps2/image/article/574/574211/grand-theft-auto-san-andreas-20041217114943750.jpg" alt="" width="500" /></p>
<p><strong>3. Half Life 2 + The Orange Box &#8211; PC &#8211; 2007</strong><br />
Half Life 2 would probably have been my number one but for a big frustration&#8230; Ant Lions, my word do those things make me annoyed, those buggers are also the reason I am not a big fan of HL2: episode 1 which I am sure I will come back to and finish at some point. The story of Half Life 2 is one of the best with a dystopian world where the citizens are oppressed by the combine. Gordon Freeman ends up in the middle of this and has to first stay alive before eventually trying to free humankind. The orange box represents the best value in video game history with Half Life 2 and its two episode packs plus portal (which is by itself one of the best games ever made taking a simple concept and making it addictive) and team fortress 2 (a crazy multiplayer game)&#8230; if only it weren&#8217;t for the ruddy ant lions&#8230;</p>
<p><img src="http://jonners.org/images/halflife2.jpg" alt="" width="500" /></p>
<p><strong>2. Mario Galaxy &#8211; Wii &#8211; 2007</strong><br />
I grew up with sega systems therefore I preferred Sonic, I still do not like Nintendo&#8217;s flagship series in 2d form. I keep trying but I also keep failing. In 3d though Mario is more interesting while Sonic is a bit crap with endless gimicks ruining what Sonic should be while Nintendo have struck gold with mario keeping to what made it work. This game is the best platformer ever with graphics that while cartoony are also impressive, a control system that is almost perfect and a physics engine that works superbly to make platforming fun again. Sure the story is the same we have played a thousand times and the game can be a bit easy but these things do not cloud such mastery by Nintendo.</p>
<p><img src="http://niceskybox.files.wordpress.com/2007/12/super-mario-galaxy-wii-09.jpg" alt="" width="500" /></p>
<p><strong>1. Mass Effect &#8211; PC &#8211; 2008</strong><br />
Having now played the start of the Xbox version this game would not be number 1 if it had been played on that platform. The controls are iffy at best while the PC version flowed beautifully. I fully enjoyed my 12 hour experience with this game. The story worked well, I felt emotionally attached to the characters and this is the first RPG since Final Fantasy 8 I have truly enjoyed. This is also the best sci-fi game on the market. The story sees you as one of the unliked human race struggling to make your name in the galaxy. As things start to go awry you go investigating with your team levelling up as you go. The game is set across an epic scale and for those 12 hours I was hooked. I am very much looking forward to the continuation of this series next year, the problem is I need to complete the xbox version of the game first&#8230;<br />
The pc game is my game of the decade because it hooked me into its world, showed me that not all rpg games are rubbish and that there is hope for space travel in games.</p>
<p><img src="http://www.microsoft.com/presspass/images/press/2007/11-16MassEffect-image35_2_l.jpg" alt="" width="500" /></p>
<p>Here are the games that nearly made the cut:<br />
Race Driver 3, Metroid Prime Trilogy, Fallout 3, Fifa 10, Star wars battlefront, Madden 09, Grid, Wii Sports, Pikmin, F1 &#8217;06</p>
<p><strong>Come back tomorrow for my review of the year.</strong></p>
<p><em>Images from microsoft.com, niceskybox.files.wordpress.com, ign and the guardian</em></p>

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		<item>
		<title>Scribblenauts Review</title>
		<link>http://jonners.org/b/1040</link>
		<comments>http://jonners.org/b/1040#comments</comments>
		<pubDate>Tue, 27 Oct 2009 08:05:28 +0000</pubDate>
		<dc:creator>jonners99</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://jonners.org/?p=1040</guid>
		<description><![CDATA[The majority of games tend to follow the same idea. Go from a to b using specific items that the developer has decided to give you. In many ways Scribblenauts turns this logic on its head. A team of staff went through the dictionary and added huge chunks of it into a database describing what [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.videogamesblogger.com/wp-content/uploads/2009/07/scribblenauts-ds-game-box-artwork.jpg" alt="scribblenauts" width="300" /></p>
<p>The majority of games tend to follow the same idea. Go from a to b using specific items that the developer has decided to give you. In many ways Scribblenauts turns this logic on its head. A team of staff went through the dictionary and added huge chunks of it into a database describing what it is and how it should act. They then created a puzzle game around this database whereby you receive a challenge and have to work out how to complete it by summoning any items you can think of that may be able to help. So the overused example that makes the first level goes thus:</p>
<p>You have a tree and at the top of the tree is a star, you have to get the star down. How do you do that? Do you summon a beaver to gnaw through the tree? Throw a ball at it? Or simply place a ladder against the tree and climb to get it.</p>
<p>The idea is so very promising it was difficult not to get excited as someone who generally only buys puzzle games for handhelds. It received IGN&#8217;s game of E3 award due to its excellent idea. When the final copies came out though the same niggling little problems have annoyed everyone and they were the ones that annoyed myself and my wife as well (she is as into DS puzzle games as me).</p>
<p>The game revolves around a character called maxwell who has a notebook that you use to write all these words for them to appear. You then use the ds stylus to place your spawned creations&#8230; the stylus is also the only way to move maxwell and it is awful. For decades characters have been controlled by the humble D-pad or an analogue stick. The DS has a perfectly good one of the former, tapping the screen to move your character does not make sense as it does not give you direct control. Especially when you are also using the same idea to move items around. This frequently leads to times when either Maxwell will not go where you want him to or he doesn&#8217;t jump (also automatic) when he should and therefore walks casually into a pool of lava. Or he just won&#8217;t bloody get into a vehicle or other item. Argh, it would have in fact been easier to map his movement to a button than to fiddle around with the touch logic so why did you not do that fifth cell? You have incurred the wrath of game reviewers the world over for this idiocy, you ruined a perfectly brilliant idea with this one foible&#8230; I want direct control of my character, I don&#8217;t want to be frustrated by controls. The same logic goes for your decision to force the camera back onto Maxwell after a couple of seconds even if I am busy doing something elsewhere on the screen. I don&#8217;t want to see Maxwell, I am busy.</p>
<p><img src="http://blog.politiken.dk/klik/files/2009/08/scribblenauts.jpg" alt="" /></p>
<p>Scribblenauts then is one of the best game premises I have seen. The ability to spawn anything to help you to solve a puzzle is very impressive. The game just gets too annoying due to useless touch screen only controls and silly design choices. If you want something that makes you use your imagination then this is great for you just be prepared to be frustrated&#8230; as evidenced by my oft cussing wife.</p>
<p>4/10 (with d-pad controls it would be at least <img src='http://jonners.org/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>

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		<item>
		<title>The World Ends With You Review</title>
		<link>http://jonners.org/b/967</link>
		<comments>http://jonners.org/b/967#comments</comments>
		<pubDate>Wed, 25 Jun 2008 08:53:23 +0000</pubDate>
		<dc:creator>jonners99</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://jonners.org/?p=967</guid>
		<description><![CDATA[I am not a normal fan of RPG games because they tend to just involve wandering around an (admittedly nice) large world levelling up by partaking in battles with enemies who happen to stumble upon your path. Random battles put simply annoy the hell out of me. Which is why I was very pleased to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.reviewbusters.net/images/game/the_world_ends_with_you_main.jpg" alt="" /><br />
I am not a normal fan of RPG games because they tend to just involve wandering around an (admittedly nice) large world levelling up by partaking in battles with enemies who happen to stumble upon your path. Random battles put simply annoy the hell out of me. Which is why I was very pleased to find the World Ends with You did not have random battles thus removing most of the annoyance. Instead what we have is a very well made RPG where your characters are trapped inside a game where if they fail their objective they get erased (ergo you fail). Sure the objective is basically destroying demons but the combat system makes it fun as well and levelling up is not of the utmost importance. Combat involves a lot of touch screen gestures and then the dpad to control the character on the top screen. It sounds confusing and is but you do get used to fighting two concurrent battles. The main character Neku is a bit of a Goth thus selling the game automatically to many people he is a reclusive character many would assosciate with at least in part, he wakes up stuck in this game and can’t remember how he got there. so he navigates through this well drawn out world looking for answers and being forced to complete the ever growing in difficulty challenges until he can be free again. He is helped in this quest by a companion who he has to grow to be friends with as it is not his nature.<br />
<img src="http://www.myds.com.au/img/game/The-World-Ends-With-You-1.jpg" alt="" /><br />
I really enjoyed The World Ends with You, the graphics are amazing and work brilliantly with the handheld, the music is perfect for the game giving a very Japanese manga feel to it and the characterisation and dialogue are brilliant. The story is relatively shallow but it is pulled off very nicely and the combat system works. Best of all though is that the lack of random battles means this is a joy to play and a game I thoroughly enjoyed. I recommend this to DS users who don’t mind lots of talking and are good with multitasking.</p>
<p>      8/10</p>

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